

Gameplay & trailer of Turning Point
2008-01-24 22:39:36 by Manager
Codemasters released a demo of Turning Point: Fall of Liberty on Xbox Marketplace yesterday, to be released on 28th of March on Xbox 360, Playstation 3 and PC. Inside you'll find two gameplay videos from that demo, this time only in SD-resolution. But to cover up for that, we also have a HD trailer showing the demo, thanks to XCN.
The demo itself does have one strange thing: the sensitivity. You'll see in the videos that it's really hard to aim, and the game in it's current state only features three different sensitivity settings: Low, Medium & High. I use medium in the video, as the high one is impossible to use. And the medium one feels really slow, and different to use, so hopefully the devteam will put in some more options in that area.










Since 362 Days
2008-01-24 23:23:13 Gameplay & trailer of Turning Point
according to the devs, the demo build is 4 months old, i just hope theyve improved a hell of alot in that time...
Since 619 Days
2008-01-24 23:39:50 In reply to TonyTops (2008-01-24 23:23:13)
despite that however i liked it. they need to fine tune the framerate and get the control sensitivity fixed and it's something i'd pick up.
Since 980 Days
2008-01-25 01:11:04
I'm willing to wait to see some reviews before I totally write this one off but the demo was pretty god-awful I thought. Hit detection seemed way off at times, the graphics looked pathetic for a 360 game and the controls were off. I suppose all that could have been fixed in the last four months so like I said, I'll wait for the reviews on this one. Too bad too, because I really liked the premise of the game. At least they are doing something somewhat original with the WW2 FPS genre.
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Human The Death Dance
Since 547 Days
2008-01-25 02:25:08
If the demo build is 4 months old why bother releasing it instead of creating a newer build? The game looked pretty "meh" from day one, releasing an old build demo is just moronic.
Since 1041 Days
2008-01-25 02:32:34
There are some nice ideas but the game is waaaaaay too sluggish - as is the aiming. Lots of other issues that also need to be fixed.
Since 867 Days
2008-01-25 02:36:18
They really need to make more options of sensitivity... High was too fast, and medium was too sluggish. My overall impressions with the demo were horrible... I think it would have been better if they never released the demo - in my opinion anyways.
Since 538 Days
2008-01-25 04:11:05
I thought this game was going to be awesome! It had so much potential, but looks like it suxx :(
Since 859 Days
2008-01-25 09:01:05
I honestly don't think that four months could save this game.
Leave that kind of hope fore bigger name publishers and developers.
Since 619 Days
2008-01-25 14:12:03 In reply to Grimbarian (2008-01-25 02:25:08)
reviews will tell us whats what i guess.
Since 890 Days
2008-01-25 16:01:06
Kind of eww. :(
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Admin on www.YaguchiMari.org || Happy owner of an Xbox360 and PS3
Since 547 Days
2008-01-25 16:28:52 In reply to KORNdog (2008-01-25 14:12:03)
Since 1103 Days
2008-01-25 18:24:49
demo was horrible. final game will be horrible.
Shemale
Since 1689 Days
2008-01-26 15:13:36 In reply to KORNdog (2008-01-25 14:12:03)
reviews will tell us whats what i guess.
Since 1502 Days
2008-01-28 13:09:21 In reply to Manager (2008-01-26 15:13:36)
I don't understand why some of you think the final product will be vastly different. Everything about this game is sloppy and amateurish. Not exactly a Grade A developer. I think we can expect the frame rate issues in the final product as well, unless they delay the game.