First image of F.E.A.R.

First image of F.E.A.R.

2006-05-04 19:03:34 by Manager

Vivendi just announced F.E.A.R for Xbox 360 and Day 1 Studios seems to be the one converting it, the developers of MechAssault 2. The game will be shown at E3 and will be released this fall, and you can find the first image here.


1 linked game : F.E.A.R.

First image

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Author Message
jammy2049

jammy2049
Since 1106 Days

2006-05-04 19:11:56 First image of F.E.A.R.

nice, can't wait to see more of this one! My PC is no where near gd enough to play this and my powerbook.. well it's a mac :P.

Hope it's a good port. Did vivendi port Doom 3 to xbox? that was a great port!

Looking foward to this, heard good things from the pc crowd!

---
www.plankfilms.com/360.htm - 360 videos and such by me :)
www.plankfilms.com - Independant Films by me :)

VibratingDonkey

VibratingDonkey
Since 1888 Days

2006-05-04 19:15:37 In reply to jammy2049 (2006-05-04 19:11:56)

Posted by jammy2049
Looking foward to this, heard good things from the pc crowd!
Then I'll tell you a bad thing. WORST LEVEL DESIGN EVAR.

GrimThorne

GrimThorne
Since 1039 Days

2006-05-04 19:21:42

I spy with my new eye.....................another PC port

:p

rustykaks

rustykaks
Since 1147 Days

2006-05-04 19:24:50 In reply to GrimThorne (2006-05-04 19:21:42)

Posted by GrimThorne
I spy with my new eye.....................another PC port

:p
well a pc port is better then an xbox port

cough...battlefield mc....cough cough :(

school

school
Since 1124 Days

2006-05-04 19:29:36

F.E.A.R less not much here.

charthepirate

Since 1128 Days

2006-05-04 19:30:12

On the PC it was a wierd mish mash of ideas. The horror didn't blend well with the combat, didn't blend well with the level design, didn't blend well with the story. The combat and AI were really impressive, but poor level design turned most firefights into stop, get cover, pop out in slo mo, take cover, wait for slo mo to regen, repeat. The combat was never connected to the horror, so while things could be "Creepy" you never felt an impending sense of danger about anything around you, until you heard enemy communication, at which point the scary stuff stopped. Level design was an endless series of Non descript office corridors, sewer levels, and urban decay. Meh.

rustykaks

rustykaks
Since 1147 Days

2006-05-04 19:33:59 In reply to charthepirate (2006-05-04 19:30:12)

Posted by charthepirate
On the PC it was a wierd mish mash of ideas. The horror didn't blend well with the combat, didn't blend well with the level design, didn't blend well with the story. The combat and AI were really impressive, but poor level design turned most firefights into stop, get cover, pop out in slo mo, take cover, wait for slo mo to regen, repeat. The combat was never connected to the horror, so while things could be "Creepy" you never felt an impending sense of danger about anything around you, until you heard enemy communication, at which point the scary stuff stopped. Level design was an endless series of Non descript office corridors, sewer levels, and urban decay. Meh.
yeah but it was fun,when i played this game maxed out it blew me away,but I think crysis will set the bar very high for FPS...did you check out the new screens for that game,holy shit!

most_hated

most_hated
Since 1167 Days

2006-05-04 19:39:20

I thought this game was really fun. Almost like a semi-realistic twitch shooter. Tons of faced paced action like Unreal which I love. So much more fun to play than a boring slow FPS like GRAW. Online multiplayer is great on PC I can't wait to play it on Live.

Its rare to find a game that has everything thats why I just look for the positives and enjoy it for what it does right. In this game its the combat I could care less about level design you can put me in a square arena like in UT and I'll have fun with the combat in this game. I thought the multiplayer levels were designed pretty well though.

seymourbewty

Since 1140 Days

2006-05-04 19:43:22

This was a great PC game! Since I bought this for PC, I'll probably just Gamefly this, but still, more achievement points for me! Bring it on!

Bobby7777

Since 1160 Days

2006-05-04 19:44:53

yeah it's a port.. but really, it's 10 times better then not bringing it out at all... at least we get to play it on our 360's now..

Im stoked, and i've never played FEAR once.. i just believe the hype :)

ZeroEx

ZeroEx
Since 1242 Days

2006-05-04 19:51:41

I can't wait.

I'm gald they are bringing this game to consoles. Some peoples PCs just can't handle this graphics, physics and particle effects.

Drunkenshaolin

Drunkenshaolin
Since 1216 Days

2006-05-04 20:02:38

good stuff...i would go in slow-mo then jump kick that guy then shoot him in mid-air with shotty..

---
Be formless, shapless like water, now you put water into a cup it becomes the cup you put water in a bottle it becomes the bottle you put it in a teapot it becomes the teapot, the water can flow or it can crash, be water my friend- Bruce Lee

SimonM7

SimonM7
Since 1190 Days

2006-05-04 20:17:09

Superb, now get SiN Episodes on there too, and my new laptop purchase devoid of gaming testicles will feel a-ok!

Edit: Oh and Vicarious Visions did the Doom 3 port for Xbox. The developers of handheld JSR and Tony Hawk titles. Brill people.

---
An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com

CockKnocker

CockKnocker
Since 1112 Days

2006-05-04 20:54:36

i beat this game on PC its really good. But why cant they let the 360 version have soft shadows enabled??? On PC I could enable the soft shadow option and it ran fairly alright, but my computer is a pile of shit compared to the 360.

cma112087

Since 1021 Days

2006-05-04 20:57:00

Yeah, this game is rediculous. The multiplayer is probably some of the best i have played, and the most fun.

Graphics are good, physics are pretty good. The bullet time is awesome, easily the best feature, and its not a cheap rip off of the matrix or anything like that.

Even if its a PC port, you should be proud to see this title on the 360. There are no video cards out that can max this game out graphically, and maintain a decent frame rate. Also details such as Anti-Aliasing and Soft shadows will be able to be turned on simultaneously, whereas in the PC version you couldnt, no matter what kind of computer you have. Honestly though, if this were going to be a straight port to the 360, then i think it would have been out sooner. Im thinking they might bring new graphical features onto the 360 version, along with maybe new multiplayer levels and things of that sort.

abaddon1125

abaddon1125
Since 1142 Days

2006-05-04 21:01:29

I only played about 2/3rds of the way through the game on my brother's very high-end computer before he lost the discs, but I have to admit it was pretty fun for me. My only question here is, couldn't they have found a better screen to release?

Counti

Since 975 Days

2006-05-04 21:12:53

Do i see AA? Yeah i do. Lets hope it runs on the box with AA enabled.

I played FEAR on PC with 10-20FPS in 1027x768 :D

omegaheat

omegaheat
Since 1068 Days

2006-05-04 21:28:28

I never realized there were so many PC whores out there. I just don't take my PC seriously enough to be a gaming platform. It's a descent PC, but I'm tired of the constant upgrades to be made just to play graphically impressive games. It's got to stop somewhere. The 360 has definetly closed the gap however.

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1167 Days

2006-05-04 21:28:48

Good stuff, I know a good handful of people who haven't been able to play this one yet..I'm sure this will make them happy. The multiplayer really isn't the games strong suite, though it seems some here enjoyed it..the SP gunplay is excellent, well worth playing through the same enviroments over and over again.

And to make Manager happy, I guess I'll post this in the other thread instead.

purbeast

Since 1149 Days

2006-05-04 22:17:24

awesome! just what the 360 needs! ANOTHER PORT!!! YYAYY!!

---
http://www.gamersreports.com

Joergen

Joergen
Since 1017 Days

2006-05-04 22:22:25

Imagine a fast paced shooter running at the stuttery sub-20 fps pace of Condemned... Barf-tastic!

I really hope Monolith takes the time to actually optimize their engine so this doesnt turn out Quake4 (as in thrown together in a week by a 3rd party slave).

newbielives

Since 1105 Days

2006-05-04 22:53:57 In reply to CockKnocker (2006-05-04 20:54:36)

How can you tell from the image?
Or is this confirmed by another source?

Posted by CockKnocker
i beat this game on PC its really good. But why cant they let the 360 version have soft shadows enabled??? On PC I could enable the soft shadow option and it ran fairly alright, but my computer is a pile of shit compared to the 360.

charthepirate

Since 1128 Days

2006-05-04 23:15:37

I guess I'm the only one who really didn't think it was that good to start with then.

Char

Optimusv2

Optimusv2
Since 1059 Days

2006-05-04 23:23:55

According to oxm it isn't a simple port.

---
[b] Never judge a game too harshly via screenshots or videos, because they are in no way capable of properly representing what the game truly looks like were you to see it running in front of you on a 360 [/b]

CockKnocker

CockKnocker
Since 1112 Days

2006-05-05 00:34:32 In reply to newbielives (2006-05-04 22:53:57)

Posted by newbielives
How can you tell from the image?
Or is this confirmed by another source?
if im seeing it correctly, then the shadows in the back and on the soldiers leg have a hard edge, and arent smoothed out. Also they didnt soft shadows in Condemned for 360, but you can enable them for the PC version of Condemned, and both games are made by the same team..

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