X360

Halo 3 Halo 3

Microsoft Game Studios / Bungie

Type: FPS

Release date: Available

 
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Bungie teaser trailer

Bungie teaser trailer

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2008-09-25 16:08:50 by Manager

Bungie released this teaser, showing something new. Halo 3 is mentioned in it.

 
Vidéos
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Teaser trailer
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Teaser trailer
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Teaser trailer
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Cold Storage video
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Cold Storage video
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Legendary Pack gameplay
> 3 Months 640x360 98 MB
Legendary Pack gameplay
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Legendary Pack gameplay
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Vidoc Legendary Map Pack
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Vidoc Legendary Map Pack
> 3 Months 1280x720 347 MB
Vidoc Legendary Map Pack
> 3 Months 1280x720 575 MB
Legendary Map Pack DLC
> 3 Months 640x360 17 MB
Legendary Map Pack DLC
> 3 Months 5120x720 35 MB
Legendary Map Pack DLC
> 3 Months 1280x720 62 MB
Heroic Map Pack
> 3 Months 0x0 0 MB
Heroic Map Pack
> 3 Months 1280x720 60 MB
Heroic Map Pack
> 3 Months 1280x720 94 MB
the first 10 minutes: Halo 3
> 3 Months 640x360 205 MB
the first 10 minutes: Halo 3
> 3 Months 1280x720 596 MB
the first 10 minutes: Halo 3
> 3 Months 1280x720 701 MB
Vidoc: Cinema Paradiso
> 3 Months 640x360 116 MB
Vidoc: Cinema Paradiso
> 3 Months 1280x720 297 MB
Vidoc: Cinema Paradiso
> 3 Months 1280x720 338 MB
Believe
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Believe
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Believe
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TV Ad teaser
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TV Ad teaser
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TV Ad teaser
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GC07: Multiplayer gameplay
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GC07: Multiplayer gameplay
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GC07: Multiplayer gameplay
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Neil Blomkamp short movie
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GC07: Full presentation
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GC07: Full presentation
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GC07: Full presentation
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GC07: Replay feature part 3
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GC07: Replay feature part 3
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GC07: Replay feature part 2
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GC07: Replay feature part 1
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GC07: Gameplay single player part 2
> 3 Months 1280x720 127 MB
GC07: Gameplay single player part 1
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GC07: Replay sample
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GC07: Replay feature part 2
> 3 Months 1280x720 156 MB
GC07: Replay feature part 1
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GC07: Gameplay single player part 2
> 3 Months 1280x720 146 MB
GC07: Gameplay single player part 1
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GC07: Replay sample
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Short Movie #2
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Short Movie #2
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GC07: Gameplay, maybe
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GC07: Gameplay, maybe
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No Comment: Halo 3 at Amsterdam
> 3 Months 640x360 112 MB
E3: Sound-only demonstration
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E3: Trailer
> 3 Months 1280x720 99 MB
E3: Trailer
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E3: Video from the stream
> 3 Months 320x240 8 MB
Beta Custom game, low gravity, overshields, pistol, wraith tank
> 3 Months 1280x720 121 MB
Gameplay by MrStabby6
> 3 Months 1280x720 223 MB
Gameplay by rejmarN
> 3 Months 1280x720 295 MB
Gameplay by Mr Fujisawa
> 3 Months 1280x720 318 MB
Gameplay by Thechapel
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Eric WK goes on a Rampage
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Red vs Blue: Halo 3 Beta
> 3 Months 640x360 40 MB
Gameplay by Mr Vociferous
> 3 Months 1280x720 257 MB
Gameplay by Squick3n
> 3 Months 1280x720 314 MB
Gameplay by Tanuki Kitsune
> 3 Months 1280x720 225 MB
Video 2 (720 complete)
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Video 1 (720p complete)
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Beta: intro
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Video 3 (HD complete)
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Video 2 (640x360 long)
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Video 2 (720p short)
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Video 1 (640x360, complete)
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Video 1 (720p, short)
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Beta trailer
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Vidoc #2: Multiplayer HD
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Vidoc #2: Multiplayer
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ViDoc #1: Brutes
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ViDoc #1: Brutes
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HD ESPN Ad
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Halo 3 TV Ad HQ
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Halo 3 TV Ad low
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Trailer documentary
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Trailer documentary
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E3: XBLM Teaser
> 3 Months 1280x720 38 MB
E3 trailer
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E3 trailer 720p
> 3 Months 1280x544 17 MB
 
Gallery
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Bungie.net Keep it Clean image
> 3 Months 1
Cold Storage images
> 3 Months 13
Blackout DLC
> 3 Months 4
Avalanche
> 3 Months 4
3 Ghost Town Images
> 3 Months 3
Foundry DLC
> 3 Months 11
Rat's Nest DLC
> 3 Months 9
Standoff DLC
> 3 Months 9
Heroic Map Pack images
> 3 Months 3
Diorama images
> 3 Months 5
1 image
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4 Images
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Multiplayer image
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2 campaign images
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Neil Blomkamp Short - Behind the Scenes
> 3 Months 7
11 artworks
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59 multiplayer images
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Famitsu 360 poster
> 3 Months 1
Famitsu 360 scans
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4 players coop!
> 3 Months 1
Famitsu scans
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E3: 720p images
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E3: Maxi images
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1 solo image
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720p versions
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Big images
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Overshields + Wraith
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Beta Custom mode
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6 official images
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Character menu
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Beta images part 3
> 3 Months 25
Beta images part 2
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Beta images part 1
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16 images multi
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Vidoc captures
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Poster
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Artworks
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1080p images
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TV ad captures
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1 image (CGI)
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5 multiplayer images
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5th birthday image
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Famitsu Scans
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1 artwork
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3 artworks
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One image
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E3: 5 images
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News
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Bungie teaser trailer
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Halo 3 extra map online
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Halo 3 and old content
> 3 Months
Halo 3: Legendary Map Pack ViDoc
> 3 Months
Legendary Map Pack in Halo 3
> 3 Months
Blackout in Halo 3
> 3 Months
Halo 3 DLC for free
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Halo 3: Avalanche images
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Halo 3 and its Ghost Town
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Images of H3 Heroic Map Pack
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Halo 3 map pack images
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The first 10 minutes: Halo 3
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Halo 3: Cinema Paradiso
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Pictures of the Diorama
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Halo 3: Believe
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Tiny Halo 3 image
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Teaser of the Halo 3 TV Ad
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Images of Halo 3
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Campaign images of Halo 3
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GC07: Multiplayer Halo 3 gameplay
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Neil Blomkamp Short behind the scenes images
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GC07: Full Halo 3 presentation video
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GC07: Exclusive Halo 3 footage
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GC07: Second Halo 3 short movie
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GC07: 54 seconds of Halo 3
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Multiplayer images of Halo 3
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Halo 3 scans
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Interview with Bungie Studios
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No Comment: Halo 3 in Amsterdam
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Halo 3: 4 players coop over Xbox Live
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Halo 3 famitsu scans
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E3: Halo 3 presentation... sound only
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E3: Halo 3 stream capture
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Image of Halo 3's campaign
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Halo 3 images
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Halo 3: Custom mode images
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Halo 3: The beta keeps going in video
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Red vs Blue: Halo 3 Beta special
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Halo 3 Beta: More videos
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Halo 3: The beta, now in motion!
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Halo 3: Official images
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Images of Halo 3's beta
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Halo 3 beta trailer
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16 multiplayer images of Halo 3
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Halo 3: Vidoc #2 captures
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Halo 3 Beta on May 16!
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Halo 3 still on track
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Interview with Bungie
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Halo 3: Video documentary #1
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Images and artworks of Halo 3
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Want to join the Halo 3 beta?
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Halo 3: the TV ad
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CGI image of Halo 3
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Multiplayer images of Halo 3
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Halo is five years old!
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Halo 3 scans
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Halo 3 Artwork
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Artworks of Halo 3
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Halo 3 trailer making-of
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One Halo 3 image
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E3: Halo 3 trailer
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X05: Peter Jackson to be executive producer on Halo The Movie
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Author Message
dcdelgado

dcdelgado
Since 1075 Days

2007-08-04 12:12:01 Halo 3: Fastest-Selling Pre-Ordered Video Game in History

Hay guys wut’s goin on?

I just got back from Amsterdam. Ishn’t that weerd? Eet ish time to get HYPED! The spellchecker continues to battle my attempts at phonetic spelling, which although initially based on Austin Powers: Goldmember, isn’t really THAT far from a real Dutch accent, although they swing wildly from mostly English sounding to mostly German sounding. All of which is wrapped in the embarrassing fact that everyone there speaks at least two languages fluently.

At the Amsterdam event, we basically assembled a bunch of European press and showed them some Campaign (Jungle and Tsavo Highway levels) and let them play some multiplayer and Campaign stuff. The big announcement we had (obviously) was the four player co-op mode, which we’d been sitting on for a while, making sure it actually worked well.

Well, it works great, so announce it we did. We even let the European press play co-op (although the location – a moving boat, forced that experience to be System Link only). Xbox Live play is practically identical when your connection is solid, right down to the instantaneous Lobby joining process. And speaking of that, let’s clarify what actually happens in co-op, so that nobody is left in any doubt:

Number of players: You can play one, two, three or four player co-op, online or on System Link.

You can play two player split-screen co-op for a single Xbox 360 – and yes, you can play online or System Link co-op against another split-screen setup for a total of four players, two Xbox systems. You can also combine a split-screen with two single players over Live or System Link.

To start a game, you can invite players to your Campaign lobby as the host – or, if they see you sitting in a lobby and there’s a slot available, they can “Join Session in Progress” and they should instantly appear in your Campaign lobby.

You can only begin a game from a level start or an “Insertion Point” which is like a sub-chapter in the game, and always a nice logical place to start. The number of insertion points per level varies, but is usually around least three or so.

Once you’re in a game, you should (unless one of you hits a snag, like a lost connection) stay together until you volunteer to leave the party.

Edit: Because of things like team scoring and so on, the game is now set up so that if a player leaves the party, he drags the other fellows back to the lobby, where they can restart from an insertion point.

Co-op will be easier, even with the measures we’ve inserted to keep it challenging, so we automatically suggest upping the level you play at to either Heroic, or preferably Legendary. There are other measures you can take to increase the challenge, and we will discuss those later. An example of it being easier is that you can send out a bullet sponge to draw sniper fire while one of you runs out to grab a much-needed weapon. So you can see that co-op also dramatically changes the types of strategy you’ll employ too.

The two new Elites, joining the Arbiter and Master Chief, both have real bios and appropriate fiction, but they will not be appearing in the cinematics and so on. They are designed to be believable and useful allies, without affecting the fictional arc in a negative way – and they do not appear in the game as AI controlled opponents during one or two player games.

Scoring in co-op games will be revealed in all its glory soon, but simply put, each player will have his or her own score, which is at its simplest, you get points for killing something, and you get more points for doing it with style (say a headshot, for example). There will be measures in place to ensure that both individuals and the party as a whole, feel a sense of satisfaction while playing and scoring in co-op. But again, more on that later.

But that’s an aside. The new EGM is now arriving on store shelves, and we heartily recommend that you purchase and digest this fine tome immediately. There is a ridiculous amount of information and art from Halo 3 in there, and it’s a must-have for fans. It also has the most complete description of Forge available – but you can read all about that in Forge. However, I came back to discover the most outrageous-looking movie of Forge ever created and couldn’t not share this tidbit with you.

Petar, one of our engineers, found a saved film from one of our testers playing on Sandtrap. He basically placed a RIDICULOUS number of exploding fusion cores on and inside the Elephant vehicle. They had their respawn times set to as close to “instant” as Forge allows, so that every time one exploded, it respawned. Now, it doesn’t take a genius to figure out what kind of chain reaction this would cause once a single core was detonated.

What we didn’t expect was the effect it had on the Elephant physics. Now the huge metal beastie is indestructible, but it has weight and mass in the game universe, so explode it enough and you can move it. Explode it with a never-ending cascade of fusion cores and you have the most dangerous Halo item ever. A vehicle big enough to park a Scorpion a Hog and two Mongooses inside, flipping around at incredible speeds and tumbling all over the map, releasing exploding cores and the occasional vehicle like some kind of satanic pińata.

And all the while, players have the ability to play a normal game variant in this environment. It’s sheer insanity, and just a taste of what players and player-designers will be able to achieve with Forge. We literally cannot even fathom what folks will come up with using time and imagination, as well as Forge’s multiplayer nature. Actually, I need to invent a fake word that combines normal game players with level designers.

I christen that word: Desciplayers. No, wait, Playsigners. No that’s not right. Forgers. Bam. You’re Forgers. Go forge something.

Of course, this kind of madness – while it seems to work fine right now – might add some unforeseen shenanigans – so if what I just described ends up being impossible in the shipping game, then it was my fault for drawing attention to it.

Got a lot of questions about the AV calibration tool, and so I decided that it’s not terribly secret, so I should give you some info. Of course this isn’t on the same schedule as the game, so it could change slightly, but at the time of writing, this is all correct.

First off, what is it? Well, simply put, it’s a 360 app that helps you tune your TV to best display Halo 3. Now, we’re using industry standards to make sure that this actually helps with any and all TVs. These standards are as close to objective and “correct” as is possible to achieve, but again, the nature of this kind of calibration is by its nature, subjective. However, we’ve had them independently tested and verified by industry experts, so the settings, if correctly adjusted, should make Halo 3 and everything else you watch on an HD set, look better.

The process is seated firmly in the Halo universe – basically, Sgt. Johnson appears and guides you through a number of tests and retests. He will, for example, ask you to adjust the contrast on your set until a Grunt barely becomes visible from a white background, or to change your color settings until an image of Cortana becomes crystal clear. It’s all very simple – the only real challenge for the viewer will be making sure that words like “Sharpness” actually map to an equivalent in the myriad TV interfaces out there.

He’ll ask you if things are correct for say, the brightness settings, and then move you on to the next item. It shouldn’t take more than a few minutes, and the end result will be confidence that your set is calibrated to industry specifications and if you prefer your settings brighter or darker, or warmer or m0ore dynamic – you at least have a great baseline to work from.

A simple audio test follows, which basically lets you make sure your 5.1 speakers are at least wired correctly. This is an upgraded version of the olde surround sound test. No more wondering whether your right rear is actually wired left rear. A Grunt makes it all perfectly clear…

One other item to note – more advanced visual settings can be reached by using a blue filter that we’ll make available at the Bungie store. This is basically just a dumb piece of transparent blue plastic, but it will help tremendously when making very fine scale adjustments. We’ll try to make sure it’s priced fairly. More information on that later.

I will close with a photo of the crazy Dutch guy who, dressed as Master Chief, yelled at us in a thick accent to “get hyped!!!” and so we did.

http://www.bungie.net/News/content.aspx?type=topne...

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

RC_Master

RC_Master
Since 1118 Days

2007-08-04 17:54:17

Petar, one of our engineers, found a saved film from one of our testers playing on Sandtrap. He basically placed a RIDICULOUS number of exploding fusion cores on and inside the Elephant vehicle. They had their respawn times set to as close to “instant” as Forge allows, so that every time one exploded, it respawned. Now, it doesn’t take a genius to figure out what kind of chain reaction this would cause once a single core was detonated
Holy sheet! That'd hurt in the morning.

---
Ignorance is the true enemy of all things.

http://www.x10hosting.com/index.php?rid=6230 Best free webhosting

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1215 Days

2007-08-04 18:32:00

He basically placed a RIDICULOUS number of exploding fusion cores on and inside the Elephant vehicle. They had their respawn times set to as close to “instant” as Forge allows, so that every time one exploded, it respawned. Now, it doesn’t take a genius to figure out what kind of chain reaction this would cause once a single core was detonated.
Reminds me of an incident I encountered in a custom game on Zanzibar.. where we pushed all of the fusion cores to the beach and surrounding a Hog with them.. it reached the heavens.

dcdelgado

dcdelgado
Since 1075 Days

2007-08-04 18:56:23

EGM SCAN REMOVED

These are the details on the feature in Halo 3 called Forge other known as "map editor". Here are the details:

>Map editor (you're not making your own maps though)
> Does not support geometry creation, or texture modification
> Allows you to remove and place any items or vehicles or spawn points or objectives, etc... anywhere on the existing maps
> For things like weapons you can tweak their respawn timer and ammo count and other minor things
> You can have multiple people work in the Forge editor over Xbox Live!
> You can also dynamically switch from creation mode to playing mode and run around in the game.
> If you are "playing" in Forge and have other players in it, they can still change things! For instance, if you have a friend making a pyramid of fusion cores, you can return to "play" mode and lob a grenade in to destroy all his work!
> Make your own kind of games in forge. Bungie gives the example of grab the mongoose. One player rides a mongoose while everyone else tries to grab it out from under him by removing it in Forge! Another is like a magic carpet ride where one player will stand on a object and a forge monitor will drag it along making the player ride it through the air.
> Finally Bungie talked about how you can kind of make it into a real-time strategy game (RTS) where you set up "teams" where each team has a monitor creating items for his team to use.
>After editing/making a level you can upload it and anyone can download it.

http://xboxfamilynews.blogspot.com/2007/08/halo-3-...

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

Acert93

Mr. Bad Cop Since 1186 Days

2007-08-04 19:32:08

Forge sounds pretty lame tbh and I think people modding levels could lead to more imbalanced play than anything else. That was until I read

> Finally Bungie talked about how you can kind of make it into a real-time strategy game (RTS) where you set up "teams" where each team has a monitor creating items for his team to use.
They may as well make this an official mode. Now that sounds fun -- BF2 / Battlzone like even. Natural Selection... almost like being in the loading program in the Matrix. I am all over realtime RTS-FPS games.

I can see a mode like territories (Conquest) where once you have captured an area your RTS Commander can then place content in your territory. This would make them valuable, and also making defending such very interesting.

Being able to control where, how often, and what your RTS-Commander could drop would be important. While being able to drop stuff anywhere anytime would be cool at first, from a tactical-team combat scenario, not so much IMO. Maybe a balance of a timer for "any place drops" and unlimited base / territory controlled drops (totally customizable) would be just right. Heck, put an option to place a "cost" value on items and tie territory control time to points, and you have a true RTS-FPS synthesis going and something that, in terms of teamplay, is boarding on the team-oriented focus of games like BF (yes, CTF and TDM are team games, but game styles like conquest involve more than just killing but a lot of defense, tactics, teamwork, patrolling, repairing, etc and allow more people to contribute other than the "I am a killing machine" types).

In general I think Forge sounds pretty weak -- MS, what ever happened to us making our own content on the PC as you said in 2005? -- but it does sound that with some Bungie assistance Forge could essentially turn Halo 3 MP into the game I have been dreaming of since BZ2 was released.

---
The fans have spoken. Concerning the graphics of the Halo 3 Beta: "There's so many little effects and things going on that make this game pretty much 2nd only to Gears at the moment."

ItsOK_ImaNinja

ItsOK_ImaNinja
Since 529 Days

2007-08-04 19:36:52

Jesus this is going to be the game to end all games.

The descriptions in these updates just bleed with high production values and fantastic presentation.

Can't wait for Sgt. Johnson to help me calibrate my TV!!!

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1215 Days

2007-08-04 19:52:28 In reply to Acert93 (2007-08-04 19:32:08)

Posted by Acert93
In general I think Forge sounds pretty weak -- MS, what ever happened to us making our own content on the PC as you said in 2005? -- but it does sound that with some Bungie assistance Forge could essentially turn Halo 3 MP into the game I have been dreaming of since BZ2 was released.
It is weak.. and it's even weaker that they're hyping it up to be "more than a level editor!"

No if it were more than a level editor, it would allow you to edit from existing tile sets, deform terrain--AND DO EVERYTHING ELSE. It's just.. not a level editor at all. Screw making content on the PC, you're not getting that on Xbox (XNA, yada yada).. I would settle for the ability to create compelling content at all.
Being able to control where, how often, and what your RTS-Commander could drop would be important. While being able to drop stuff anywhere anytime would be cool at first, from a tactical-team combat scenario, not so much IMO. Maybe a balance of a timer for "any place drops" and unlimited base / territory controlled drops (totally customizable) would be just right. Heck, put an option to place a "cost" value on items and tie territory control time to points, and you have a true RTS-FPS synthesis going and something that, in terms of teamplay, is boarding on the team-oriented focus of games like BF (yes, CTF and TDM are team games, but game styles like conquest involve more than just killing but a lot of defense, tactics, teamwork, patrolling, repairing, etc and allow more people to contribute other than the "I am a killing machine" types).
This would be cool--but there aren't going to be such rules and restrictions--meaning that game modes created here will be for kicks and that's it. It's soft of like making a game out of Garry's mod. Fun, but not all that compelling in the long run.

Just to counter Forge, Valve should ship orange box w/ Garry's mod.

Schmooboo

Schmooboo
Since 772 Days

2007-08-04 20:17:15

Hmm, im not sure i understand your post Grift. So forge is basically a custom settings tool, cant actually make new maps and what not... whats wrong with that? Its still a nice addition...
2ndly why compare HL with halo. they are such diff games... HL is about using your environment to your advantage, and puzzles. Halo is a run and gun that just plays better than other run and guns... duno i must have missinterpreted what you said.

---
GoW, War3, Halo, MYST, Civilazation

GriftGFX

He can also
ban your ass!
GriftGFX - He can also<br>ban your ass!
Since 1215 Days

2007-08-04 20:20:53 In reply to Schmooboo (2007-08-04 20:17:15)

Posted by Schmooboo
Hmm, im not sure i understand your post Grift. So forge is basically a custom settings tool, cant actually make new maps and what not... whats wrong with that? Its still a nice addition...
Just upsetting because it's been positioned as a map editor.. and it's.. not. I wasn't comparing HL2 and Halo btw--I was just comparing Forge to Garry's mod.

I don't think Forge is a bad addition to the game.. I just wish they'd allow you to actually create content when they try to pass it off as "so much more than a level editor!"

Although I must say.. I don't see what's wrong with comparing games, even across genres.. let alone in the same one. But that wasn't the intention of my post anyway. The closest thing out there to Forge, is Garry's mod, which is a component of Half Life 2. That is all.

Jin187

Jin187
Since 959 Days

2007-08-04 21:07:14

Its a map editor not a map creator, not the hardest thing to understand.

Sounds pretty good btw.

dcdelgado

dcdelgado
Since 1075 Days

2007-08-04 21:07:15 In reply to Schmooboo (2007-08-04 20:17:15)

Yep its a VERY nice addition :)

---
Halle Berry: Delgado i am feeling really reall dirty tonight, shall i call Jessica Simpson for a threesome?

Delgado: HALLE what have i told you about bothering me when i'm playing Mass Effect!!! now get out and dont come back for 2 months!! (Slams door

alimokrane

alimokrane
Since 1145 Days

2007-08-04 21:18:04 In reply to Jin187 (2007-08-04 21:07:14)

Posted by Jin187
Its a map editor not a map creator, not the hardest thing to understand.
Sounds pretty good btw.
Trying to defend it on a technicality ? Oh please! The FarCry (PC) Editor is called a Level editor and in every other game, a level editor is called a LEVEL editor. It's pretty obvious that FORGE doesnt let you create maps Hence, it shouldnt even be called a level editor. FarCry Instincs (Xbox) had a better level editor than this. It's pretty obvious Microsoft doesnt want to give people the chance to create their own stuff because they want to keep making the maps and charging for them and this is what is NOT the hardest thing to understand.

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JXB

JXB
Since 547 Days

2007-08-04 21:27:57 In reply to alimokrane (2007-08-04 21:18:04)

Posted by alimokrane
Trying to defend it on a technicality ? Oh please! The FarCry (PC) Editor is called a Level editor and in every other game, a level editor is called a LEVEL editor. It's pretty obvious that FORGE doesnt let you create maps Hence, it shouldnt even be called a level editor. FarCry Instincs (Xbox) had a better level editor than this. It's pretty obvious Microsoft doesnt want to give people the chance to create their own stuff because they want to keep making the maps and charging for them and this is what is NOT the hardest thing to understand.
Did bungie call it a level editor? No they didnt, the posters here did. Forge is a nice feature that lets you create your own gameplay, and edit maps(edit =! create). Also whats wrong with Bungie making some money off of Maps if they make them fun and balanced? I guess you're just another passenger on the "MS is evil" train.

kenshin2418

Junior Detective kenshin2418 - Junior Detective
Since 1191 Days

2007-08-04 21:37:55 In reply to JXB (2007-08-04 21:27:57)

Posted by JXB
I guess you're just another passenger on the "MS is evil" train.
I wouldn't blame him since his 2nd(or 3rd?) 360 died on him. But anyway, lol at you thinking alimokrane's is some kind of anti-MS fanboy just because he doesn't act like one of their many heel licker's.

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all good things must come to an end