X360
Dead or Alive 4 Dead or Alive 4
Tecmo / Team Ninja
Type: Fighting
Release date: Available

2006-01-08 21:31:37 by BlimBlim
I've received a lot of message asking me to put online the awesome ending video of Dead or Alive 4, so there it is. Needless to say that it's much better to discover it by yourself when playing the game, but I'll let you decide if you should watch it or not !
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| Ending video |
> 3 Months |
1280x720 |
225 MB |
| Ending video |
> 3 Months |
856x480 |
106 MB |
| The first 10 minutes: Dead or Alive 4 |
> 3 Months |
480x270 |
155 MB |
| The first 10 minutes: Dead or Alive 4 |
> 3 Months |
856x480 |
617 MB |
| Intro by Ruliweb |
> 3 Months |
856x480 |
124 MB |
| Fights by Ruliweb |
> 3 Months |
856x480 |
62 MB |
| Zero Hour feature (Nippon TV) |
> 3 Months |
640x480 |
28 MB |
| Zip file of the DOACentral videos |
> 3 Months |
0x0 |
67 MB |
| The ultimate losers fight #3 |
> 3 Months |
960x540 |
171 MB |
| The ultimate losers fight #3 |
> 3 Months |
640x360 |
67 MB |
| The ultimate losers fight #2 |
> 3 Months |
640x360 |
111 MB |
| The ultimate losers fight #2 |
> 3 Months |
960x540 |
313 MB |
| The ultimate losers fight #1 |
> 3 Months |
640x360 |
82 MB |
| The ultimate losers fight #1 |
> 3 Months |
960x540 |
241 MB |
| Battle demo |
> 3 Months |
640x360 |
135 MB |
| Battle demo |
> 3 Months |
960x540 |
248 MB |
| Showroom part 3 (no sound) |
> 3 Months |
960x540 |
384 MB |
| Showroom part 3 (no sound) |
> 3 Months |
640x360 |
140 MB |
| Showroom part 2 (no sound) |
> 3 Months |
640x360 |
109 MB |
| Showroom part 2 (no sound) |
> 3 Months |
960x540 |
298 MB |
| Showroom part 1 (no sound) |
> 3 Months |
640x360 |
56 MB |
| Showroom part 1 (no sound) |
> 3 Months |
960x540 |
149 MB |
| X05: Gameplay |
> 3 Months |
960x540 |
631 MB |
| X05: Gameplay |
> 3 Months |
640x360 |
242 MB |
| X05: DOA4 Gameplay (no sound) |
> 3 Months |
640x360 |
176 MB |
| X05: DOA4 Gameplay (no sound) |
> 3 Months |
960x540 |
442 MB |
| Xbox Summit Video Xbox Next |
> 3 Months |
320x240 |
24 MB |
| E3: Dead or Alive 4 by Op_ivy |
> 3 Months |
640x480 |
6 MB |
| E3: 90s trailer |
> 3 Months |
320x240 |
35 MB |
| E3: Dead or alive 4 (rip stream) |
> 3 Months |
320x240 |
24 MB |
| Famitsu 889 scans |
> 3 Months |
2 |
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| Dorimaga scans |
> 3 Months |
8 |
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| Famitsu Weekly #887 scans |
> 3 Months |
4 |
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| Famitsu Weekly 886 scans |
> 3 Months |
3 |
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| Famitsu 885 scans |
> 3 Months |
3 |
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| Japanese ads |
> 3 Months |
4 |
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| December 2005 Famitsu Xbox 360 scans |
> 3 Months |
7 |
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| Spartan ! |
> 3 Months |
12 |
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| Famitsu Weekly 880 scans |
> 3 Months |
4 |
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| 50 images |
> 3 Months |
50 |
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| 8 images |
> 3 Months |
8 |
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| Famitsu Weekly 873 scans |
> 3 Months |
2 |
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| 720p Xbox Summit images |
> 3 Months |
8 |
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| Famitsu Weekly scans |
> 3 Months |
5 |
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| Famitsu Xbox advertising |
> 3 Months |
1 |
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| E3: 14 images |
> 3 Months |
14 |
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| E3: 12 images |
> 3 Months |
12 |
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| E3: Images Elotrolado |
> 3 Months |
15 |
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| Dead or Alive 4 ending video |
> 3 Months |
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| The first 10 minutes: Dead or Alive 4 |
> 3 Months |
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| DOA4 videos by Ruliweb |
> 3 Months |
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| DOA4 Scans |
> 3 Months |
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| Even more Dead or Alive 4 scans |
> 3 Months |
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| Dead or Alive 4 scans |
> 3 Months |
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| Dead or Alive 4 scans |
> 3 Months |
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| Xbox 360: On japanese TV |
> 3 Months |
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| New Dead or Alive 4 scans |
> 3 Months |
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| Scans of the DOA4 japanese ads |
> 3 Months |
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| Xbox 360 games montage |
> 3 Months |
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| A few DOA4 videos |
> 3 Months |
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| DOA4: The ultimate losers fight part 3 ! |
> 3 Months |
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| DOA4: The ultimate losers fight part #2 |
> 3 Months |
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| DOA4: The ultimate losers fight |
> 3 Months |
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| DOA4: Famitsu Xbox 360 scans |
> 3 Months |
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| DOA4 direct feed gameplay |
> 3 Months |
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| DOA4: Gameplay part 3 |
> 3 Months |
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| A spartan in Dead or Alive 4 |
> 3 Months |
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| DOA4: Gameplay video part 2 |
> 3 Months |
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| DOA4: New gameplay video |
> 3 Months |
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| New Dead or Alive 4 scans |
> 3 Months |
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| X05: More DOA4 gameplay |
> 3 Months |
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| X05: Gameplay video of DOA4 |
> 3 Months |
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| TGS05: Dead Or Alive 4: 50 (!) images |
> 3 Months |
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| TGS05: 360 Games Trailer |
> 3 Months |
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| 8 Dead or Alive 4 images |
> 3 Months |
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| New Dead or Alive scans |
> 3 Months |
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| 720p Dead or Alive 4 images |
> 3 Months |
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| Dead or Alive 4 video |
> 3 Months |
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| Xbox 360 japanese games announced |
> 3 Months |
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| DOA4 Scans |
> 3 Months |
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| Dead or Alive 4 advertising |
> 3 Months |
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| E3: Op_ivy videos |
> 3 Months |
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| E3: Dead or Alive 4 images and trailer |
> 3 Months |
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| E3: Press conference videos |
> 3 Months |
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| E3: First DOA4 images ? |
> 3 Months |
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Since 1107 Days
2006-02-01 03:00:27 Dead or Alive 4 update february
http://gamereports.com/news/1167/
Good news for us doa addicts.
Since 1144 Days
2006-02-01 03:30:22
Another rushed 360 game...
This is just like PC's now, what happened to the days when games didn't need patches?
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I am the pwnage
Since 1151 Days
2006-02-01 03:32:36
Only thing wrong with this game is the lag (spmetimes) online.
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God damn Denver...
There's always next year :(
Since 1918 Days
2006-02-01 04:35:29 In reply to Myro (2006-02-01 03:30:22)
This is just like PC's now, what happened to the days when games didn't need patches?
Since 1239 Days
2006-02-01 11:47:58
Tweaking a fighting game's balance through patches is THE BEST THING that could possibly happen to console fighting games. Remember the crapload of Street Fighter 2 versions back in the day? Remember how VF2 was 1.2 over here? Fighting games are constantly tweaked in the arcades, and the only way to bring that update to the console players in the past was completely new versions of the games themselves.
That's why nobody takes DOA seriously, especially 3, because it was a console only title that never had time to mature in the arcades. That's why it takes ages for Sega to make console versions of new VF games. VF4 PS2 was version D of that game and Evolution was version B of that arcade update.
It's not about milking the series, it's about meeting the hardcore demand, something most people here in the west can't even grasp. More relatable perhaps is the patching of online shooters to remove balance issues with the weapons and assorted exploitable glitches.
So bring on fighting game updates through patches! They'll be better for it!
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An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com
Since 1245 Days
2006-02-01 12:02:20
Yeah a lot of these tweaks are based on Itagakis experiences playing it online against real users, which I think is an awesome way to keep a fighter balanced.
Since 1163 Days
2006-02-01 13:12:36 In reply to Myro (2006-02-01 03:30:22)
This is just like PC's now, what happened to the days when games didn't need patches?
I much prefer getting the game a year earlier and then having any problems fixed within a couple of months.
Since 1853 Days
2006-02-01 17:05:02 In reply to Panzer83 (2006-02-01 03:32:36)
And that they fix the savegame bug is awesome aswell.. I luckily never got it, but I would be really pissed if I saw all my achievements/unlocks were suddenly gone..
I much prefer getting the game a year earlier and then having any problems fixed within a couple of months.
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www.cyberwarriors.nl
Since 1086 Days
2006-02-01 17:14:48
I'm ona School where they have Game & Animation, and man it's damn hard to make them, we only had to use simple design, I can't imagine how hard it must be to make a game for the next generation.
After I had to do it myself, I really got respect for the gamedevolopers
Since 1107 Days
2006-02-01 23:09:10
Dead or Alive 4 was anything but rushed... he is using xbox live as an advantage to continue improving his product as he sees fit.
Since 1098 Days
2006-02-02 15:18:16
One thing to note is in an interview with IGN i think Itagaki said that once the problems are ironed out the game will probably not see any downloadable content.
He wants to focus his attention to his next projects. The order of which are DOAX2, NG2 and Project progressive.
Seems its guna be a long wait for NG2 :(
Since 1239 Days
2006-02-02 16:10:59
Content and balance updates are different things though. "Content" to most people means superficial stuff like new costumes, arenas or even fighters, and that's something Itagaki leaves behind when he's done with the game.
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An Elegant Tapestry of Aphorisms - The musings of a brilliant self proclaimed gaming philosopher.
http://aetoa.blogspot.com