X360

Dead or Alive 4 Dead or Alive 4

Tecmo / Team Ninja

Type: Fighting

Release date: Available

 
Latest news
Dead or Alive 4 ending video

Dead or Alive 4 ending video

More details...

No comment yet

2006-01-08 21:31:37 by BlimBlim

I've received a lot of message asking me to put online the awesome ending video of Dead or Alive 4, so there it is. Needless to say that it's much better to discover it by yourself when playing the game, but I'll let you decide if you should watch it or not !

 
Vidéos
Since Format Size
Ending video
> 3 Months 1280x720 225 MB
Ending video
> 3 Months 856x480 106 MB
The first 10 minutes: Dead or Alive 4
> 3 Months 480x270 155 MB
The first 10 minutes: Dead or Alive 4
> 3 Months 856x480 617 MB
Intro by Ruliweb
> 3 Months 856x480 124 MB
Fights by Ruliweb
> 3 Months 856x480 62 MB
Zero Hour feature (Nippon TV)
> 3 Months 640x480 28 MB
Zip file of the DOACentral videos
> 3 Months 0x0 67 MB
The ultimate losers fight #3
> 3 Months 960x540 171 MB
The ultimate losers fight #3
> 3 Months 640x360 67 MB
The ultimate losers fight #2
> 3 Months 640x360 111 MB
The ultimate losers fight #2
> 3 Months 960x540 313 MB
The ultimate losers fight #1
> 3 Months 640x360 82 MB
The ultimate losers fight #1
> 3 Months 960x540 241 MB
Battle demo
> 3 Months 640x360 135 MB
Battle demo
> 3 Months 960x540 248 MB
Showroom part 3 (no sound)
> 3 Months 960x540 384 MB
Showroom part 3 (no sound)
> 3 Months 640x360 140 MB
Showroom part 2 (no sound)
> 3 Months 640x360 109 MB
Showroom part 2 (no sound)
> 3 Months 960x540 298 MB
Showroom part 1 (no sound)
> 3 Months 640x360 56 MB
Showroom part 1 (no sound)
> 3 Months 960x540 149 MB
X05: Gameplay
> 3 Months 960x540 631 MB
X05: Gameplay
> 3 Months 640x360 242 MB
X05: DOA4 Gameplay (no sound)
> 3 Months 640x360 176 MB
X05: DOA4 Gameplay (no sound)
> 3 Months 960x540 442 MB
Xbox Summit Video Xbox Next
> 3 Months 320x240 24 MB
E3: Dead or Alive 4 by Op_ivy
> 3 Months 640x480 6 MB
E3: 90s trailer
> 3 Months 320x240 35 MB
E3: Dead or alive 4 (rip stream)
> 3 Months 320x240 24 MB
 
Gallery
Since Number of images
Famitsu 889 scans
> 3 Months 2
Dorimaga scans
> 3 Months 8
Famitsu Weekly #887 scans
> 3 Months 4
Famitsu Weekly 886 scans
> 3 Months 3
Famitsu 885 scans
> 3 Months 3
Japanese ads
> 3 Months 4
December 2005 Famitsu Xbox 360 scans
> 3 Months 7
Spartan !
> 3 Months 12
Famitsu Weekly 880 scans
> 3 Months 4
50 images
> 3 Months 50
8 images
> 3 Months 8
Famitsu Weekly 873 scans
> 3 Months 2
720p Xbox Summit images
> 3 Months 8
Famitsu Weekly scans
> 3 Months 5
Famitsu Xbox advertising
> 3 Months 1
E3: 14 images
> 3 Months 14
E3: 12 images
> 3 Months 12
E3: Images Elotrolado
> 3 Months 15
 
News
Since
Dead or Alive 4 ending video
> 3 Months
The first 10 minutes: Dead or Alive 4
> 3 Months
DOA4 videos by Ruliweb
> 3 Months
DOA4 Scans
> 3 Months
Even more Dead or Alive 4 scans
> 3 Months
Dead or Alive 4 scans
> 3 Months
Dead or Alive 4 scans
> 3 Months
Xbox 360: On japanese TV
> 3 Months
New Dead or Alive 4 scans
> 3 Months
Scans of the DOA4 japanese ads
> 3 Months
Xbox 360 games montage
> 3 Months
A few DOA4 videos
> 3 Months
DOA4: The ultimate losers fight part 3 !
> 3 Months
DOA4: The ultimate losers fight part #2
> 3 Months
DOA4: The ultimate losers fight
> 3 Months
DOA4: Famitsu Xbox 360 scans
> 3 Months
DOA4 direct feed gameplay
> 3 Months
DOA4: Gameplay part 3
> 3 Months
A spartan in Dead or Alive 4
> 3 Months
DOA4: Gameplay video part 2
> 3 Months
DOA4: New gameplay video
> 3 Months
New Dead or Alive 4 scans
> 3 Months
X05: More DOA4 gameplay
> 3 Months
X05: Gameplay video of DOA4
> 3 Months
TGS05: Dead Or Alive 4: 50 (!) images
> 3 Months
TGS05: 360 Games Trailer
> 3 Months
8 Dead or Alive 4 images
> 3 Months
New Dead or Alive scans
> 3 Months
720p Dead or Alive 4 images
> 3 Months
Dead or Alive 4 video
> 3 Months
Xbox 360 japanese games announced
> 3 Months
DOA4 Scans
> 3 Months
Dead or Alive 4 advertising
> 3 Months
E3: Op_ivy videos
> 3 Months
E3: Dead or Alive 4 images and trailer
> 3 Months
E3: Press conference videos
> 3 Months
E3: First DOA4 images ?
> 3 Months
Author Message
Denjinflash

Denjinflash
Since 1189 Days

2006-01-08 01:15:30 DOA4 is NICE in 1280x1024 :D

YEAH! at first i was a bit upset that it showed up in full screen instead of letterboxed, but the image is so nice in this mode that it has to be coming out at real 1280x1024 instead of lower resolution(1024x768?) scaled up like in the case with pgr3 or quake 4, where you can see decrease in image quality using 1280x1024 mode. DOA4 looks very sharp in this mode without much noticeable aliasing, no worse than 720p mode. good news for lcd monitor users!

anyway, this game is pretty fun and i'm really enjoying even though i'm not much of a DOA fan. going to try online battling next.

Critx
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Inflatable

Inflatable
Since 1853 Days

2006-01-08 02:40:38

Also don't forget 1280x1024 is most likely the native resolution of your LCD monitor, so it would automaticly look the best at that resolution.. Any lower resolution will look blurred because of the interpolation your monitor is doing then..

If you don't know what LCD interpolation is, you can google it.. ;)

---
www.cyberwarriors.nl

Denjinflash

Denjinflash
Since 1189 Days

2006-01-08 03:50:02

nah, i mean it's really good and doesn't look like the others that go full in this mode. it looks like video is really output at 1280x1024 instead of being upscaled.

PlumbDrumb

Still drinking PlumbDrumb - Still drinking
Since 1209 Days

2006-01-08 03:52:26

*Critx, don't dirty up this thread*

Carry on, this seems like good DOA4 news.

Critx

Critx
Since 1214 Days

2006-01-08 04:57:18 In reply to PlumbDrumb (2006-01-08 03:52:26)

Posted by PlumbDrumb
*Critx, don't dirty up this thread*

Carry on, this seems like good DOA4 news.
I was in and out.. :)

And yeah I guess it would look pretty good in that high resolution...although I wouldn't know because I cant find a 360 any where....mainly because Im not looking becasue im waiting for the price to drop...so thats like close to 1080?

---
What the deuce?!

Denjinflash

Denjinflash
Since 1189 Days

2006-01-08 05:40:04

its not that high, just cool that its not stretched or anything. wish i had a VIVO card for shot taking. you can with VIVO cards, right?

Terra

Terra
Since 1097 Days

2006-01-09 02:36:53

God bless that VGA cable then. Makes you wonder why Xbox never got one…

PlumbDrumb

Still drinking PlumbDrumb - Still drinking
Since 1209 Days

2006-01-09 02:43:34 In reply to Terra (2006-01-09 02:36:53)

Posted by Terra
God bless that VGA cable then. Makes you wonder why Xbox never got one…
It never had an official one (or did it?), but the third party VGA cables, while expensive, were freaking awesome.

---
music

Critx

Critx
Since 1214 Days

2006-01-09 02:50:29 In reply to PlumbDrumb (2006-01-09 02:43:34)

Posted by PlumbDrumb
It never had an official one (or did it?), but the third party VGA cables, while expensive, were freaking awesome.
Heh...I never knew they made any.

---
What the deuce?!

medafor

Since 1165 Days

2006-01-11 06:43:26 In reply to Terra (2006-01-09 02:36:53)

they did, 3rd party though, they were AWESOME. you can get them on ebay for cheap nowadays.

McErono

McErono
Since 1177 Days

2006-01-12 14:55:42

hmmm is it even possible that all resolutions are native rendered and not scaled? I'm running it on VGA 1360x768 and I had a very close look yesterday... I could not see any scaling artifacts at all... it looks like pixel mapped for me!

Acert93

Mr. Bad Cop Since 1186 Days

2006-01-12 18:23:04

MS has not released enough information on this.

Here is the deal: The 360 has a hardware scaling unit which takes the source material and then scales for output.

Source =>
Scalar =>
Output =>
Display

This being the case you would not expect much artifacting. e.g. With my computer GPU I can have a game rendered at 800x600 if I wish and then have the GPU output it at 1280x1024--this then avoids all of the LCD artifacting. The image is a lower resolution, but it looks the same as just switching resolutions on a CRT. So even though the 1280x1024 output has pixels ~1.5 larger than the 800x600 image it really is not an issue.

Put another way: When resizing a picture in Fireworks, PhotoShop, PaintShop Pro, etc... you do NOT need to keep an even number of pixels (e.g. 2:1, 3:1, 4:1, etc) when resizing. A picture resized from 640x480 looks as good at 353x264 (55%) as it does at 320x240 (50%).

The problem occurs when you scale the output image because you already have an image prepared for a specific pixel output and then are re-scaling it yet again (usually not on hardware designed to do it as well as the 360) and so forth. The less times you mess with the image and the fewer times it gets converted, passed through analog cables (which are already lossy to begin with) the better.

While upscaling can show artifacting, small upscaling done right is very hard to spot. PGR2 shows that a 1024x600 image looks very good at 720p. The only way to see the artifacting would be to zoom way in and look at aliased areas. As long as the image is not scaled too much it can be hard to spot. Games on a 17" and 48" set look basically the same, while in theory the 48" set increases realestate while maintaining pixel count which is the same in many ways as scaling. So scaling in of itself is not bad, at least not always.


It sounds like DoA4 may actually render at 1280x1024 and NOT scale--which is cool. Obviously most cutting edge games *will* scale because it is 30% more pixels than 1280x720.

Question: Will the 360 auto-letterbox and allow you to do 720p on your 1280x1024 LCD?

I don't have a 360 yet, and one of my criteria is that whatever I get be able to put a 720p image on my LCD. I don't have a TV and have no intention of buying an HDTV. But I do *not* want a console that scales a LOW RESOLUTION source up to my LCD. I want 720p letterboxed natively.

The funny thing is MS has not released much information about this stuff, especially specifics on the capabilities of the VGA adapter. They tell you what it supports as OUTPUTS, but they are not telling you what it is RENDERING. Who wants 1280x1024 if they are just upscaling a low quality 480p image?!

Maybe Denjinflash can answer that question, but so far so many people running in 1280x1024 in LCDs makes me think it wont do 720p on a 1280x1024 LCD which is too bad because they are perfect pixel-for-pixel if the image it letterboxed.

Denjinflash

Denjinflash
Since 1189 Days

2006-01-12 21:26:41

good explanation man.
so yeah, letterboxed output depends on the game pretty much. at 1280x1024 setting the dash is always scaled up to full, but when playing trailers or certain games(xbla too) it will output 720p letterboxed. the games i've tried that do output 1280x720 letterboxed in this mode are pdzero, kameo, rr6, condemned(demo), fightnight(demo), and fifa, geometry wars and all live arcade games i think except joust and others in coinop(they look very sharp though). the ones i tried that stretch it to full from what looks like 1024x768 are pgr3, quake4(demo), amped3, nbalive(demo), and another one i forgot about. these are usually the games that don't play letterboxed on a standard tv, too. doa4 looks much better and sharper at fullscreen than these so i'm thinking it's not scaled.

anyway, i think you can avoid non letterboxed stuff if you just set the mode to 1280x720 and are able to adjust picture height\width for your monitor(if your monitor auto fills screen). that way you can just adjust the picture to where it should be if there were letterboxes. i can't adjust mine so i always run in 1280x1024 mode.

Terra

Terra
Since 1097 Days

2006-01-13 23:50:06

Why the maximum resolutions are 1280x1024 and 1360x768?
Is this a limitation of Microsoft’s VGA cable or Xbox360 cannot output higher progressive-scan resolutions? (1680x1050 for example)

Critx

Critx
Since 1214 Days

2006-01-14 00:09:21

Hey is that S-Video Monster Cable really worth it if you don't have an HDTV?

---
------------ Black Label Society ------------

Denjinflash

Denjinflash
Since 1189 Days

2006-01-14 03:07:14

theres no reason the system cant output beyond 1280x1024 and 1360x768, but those are the resolutions for lcd monitors and 16:9 lcd tvs. maybe we'll see a 1920x1080 scaling option later on.
critx, if your tv has component connection you can use that too. text and stuff is sharper with s-vdieo or component.

PlumbDrumb

Still drinking PlumbDrumb - Still drinking
Since 1209 Days

2006-01-14 04:39:52

Monster Cable though?

They are always overpriced, yet always top quality.

---
music

R0oK

Since 1183 Days

2006-01-14 05:11:01

Anyone know what res works best for HALO2 on a monitor? I have left my xbox in 1280x1024 since I got the cable, but HALO looks terrible in it.

Critx

Critx
Since 1214 Days

2006-01-14 05:19:48 In reply to PlumbDrumb (2006-01-14 04:39:52)

Posted by Denjinflash
critx, if your tv has component connection you can use that too. text and stuff is sharper with s-vdieo or component.
Thanks....I have one S-Video connection thingy on the back of my tv...So I guess I'll buy a set of those...beats using the composite I guess.
Posted by PlumbDrumb
Monster Cable though?

They are always overpriced, yet always top quality.
Well thats why lol..

---
------------ Black Label Society ------------

Acert93

Mr. Bad Cop Since 1186 Days

2006-01-14 12:05:00 In reply to Denjinflash (2006-01-12 21:26:41)

Posted by Denjinflash
good explanation man.
so yeah, letterboxed output depends on the game pretty much. at 1280x1024 setting the dash is always scaled up to full, but when playing trailers or certain games(xbla too) it will output 720p letterboxed. the games i've tried that do output 1280x720 letterboxed in this mode are pdzero, kameo, rr6, condemned(demo), fightnight(demo), and fifa, geometry wars and all live arcade games i think except joust and others in coinop(they look very sharp though). the ones i tried that stretch it to full from what looks like 1024x768 are pgr3, quake4(demo), amped3, nbalive(demo), and another one i forgot about. these are usually the games that don't play letterboxed on a standard tv, too. doa4 looks much better and sharper at fullscreen than these so i'm thinking it's not scaled.
Good info man, exactly what I have been waiting to hear.

Great that some games auto-letterbox... very sad news that some (like PGR3, the one game that makes me want a 360 right now!) do not.
anyway, i think you can avoid non letterboxed stuff if you just set the mode to 1280x720 and are able to adjust picture heightwidth for your monitor(if your monitor auto fills screen). that way you can just adjust the picture to where it should be if there were letterboxes. i can't adjust mine so i always run in 1280x1024 mode.
I doubt my trinitron CRT will scale enough for a 16:9, and my LCDs do not have a hardware pixel-to-pixel option (some nicer LCDs do though, like some of the DELLs). I guess one option would be in the future to get a GPU that accepts component inputs and set the GPU to display fixed aspect, but a new graphics card are 360 are at least 6 months away.

Anyhow, thanks for testing this stuff and reporting it :D

Denjinflash

Denjinflash
Since 1189 Days

2006-01-15 21:08:20

yeah, i wish i had that pixel-to-pixel option, too. i have the option to change height\width(in vga), but for some reason i just can't touch height, but width. also you mean those VIVO cards, right? 6 months away?
r0ok, i guess the image just stretches, eh? same thing with crimson skies. looks ok, though.

You have to be logged in to post in this forum!