X360
Dead or Alive 4 Dead or Alive 4
Tecmo / Team Ninja
Type: Fighting
Release date: Available

2006-01-08 21:31:37 by BlimBlim
I've received a lot of message asking me to put online the awesome ending video of Dead or Alive 4, so there it is. Needless to say that it's much better to discover it by yourself when playing the game, but I'll let you decide if you should watch it or not !
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| Ending video |
> 3 Months |
1280x720 |
225 MB |
| Ending video |
> 3 Months |
856x480 |
106 MB |
| The first 10 minutes: Dead or Alive 4 |
> 3 Months |
480x270 |
155 MB |
| The first 10 minutes: Dead or Alive 4 |
> 3 Months |
856x480 |
617 MB |
| Intro by Ruliweb |
> 3 Months |
856x480 |
124 MB |
| Fights by Ruliweb |
> 3 Months |
856x480 |
62 MB |
| Zero Hour feature (Nippon TV) |
> 3 Months |
640x480 |
28 MB |
| Zip file of the DOACentral videos |
> 3 Months |
0x0 |
67 MB |
| The ultimate losers fight #3 |
> 3 Months |
960x540 |
171 MB |
| The ultimate losers fight #3 |
> 3 Months |
640x360 |
67 MB |
| The ultimate losers fight #2 |
> 3 Months |
640x360 |
111 MB |
| The ultimate losers fight #2 |
> 3 Months |
960x540 |
313 MB |
| The ultimate losers fight #1 |
> 3 Months |
640x360 |
82 MB |
| The ultimate losers fight #1 |
> 3 Months |
960x540 |
241 MB |
| Battle demo |
> 3 Months |
640x360 |
135 MB |
| Battle demo |
> 3 Months |
960x540 |
248 MB |
| Showroom part 3 (no sound) |
> 3 Months |
960x540 |
384 MB |
| Showroom part 3 (no sound) |
> 3 Months |
640x360 |
140 MB |
| Showroom part 2 (no sound) |
> 3 Months |
640x360 |
109 MB |
| Showroom part 2 (no sound) |
> 3 Months |
960x540 |
298 MB |
| Showroom part 1 (no sound) |
> 3 Months |
640x360 |
56 MB |
| Showroom part 1 (no sound) |
> 3 Months |
960x540 |
149 MB |
| X05: Gameplay |
> 3 Months |
960x540 |
631 MB |
| X05: Gameplay |
> 3 Months |
640x360 |
242 MB |
| X05: DOA4 Gameplay (no sound) |
> 3 Months |
640x360 |
176 MB |
| X05: DOA4 Gameplay (no sound) |
> 3 Months |
960x540 |
442 MB |
| Xbox Summit Video Xbox Next |
> 3 Months |
320x240 |
24 MB |
| E3: Dead or Alive 4 by Op_ivy |
> 3 Months |
640x480 |
6 MB |
| E3: 90s trailer |
> 3 Months |
320x240 |
35 MB |
| E3: Dead or alive 4 (rip stream) |
> 3 Months |
320x240 |
24 MB |
| Famitsu 889 scans |
> 3 Months |
2 |
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| Dorimaga scans |
> 3 Months |
8 |
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| Famitsu Weekly #887 scans |
> 3 Months |
4 |
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| Famitsu Weekly 886 scans |
> 3 Months |
3 |
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| Famitsu 885 scans |
> 3 Months |
3 |
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| Japanese ads |
> 3 Months |
4 |
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| December 2005 Famitsu Xbox 360 scans |
> 3 Months |
7 |
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| Spartan ! |
> 3 Months |
12 |
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| Famitsu Weekly 880 scans |
> 3 Months |
4 |
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| 50 images |
> 3 Months |
50 |
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| 8 images |
> 3 Months |
8 |
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| Famitsu Weekly 873 scans |
> 3 Months |
2 |
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| 720p Xbox Summit images |
> 3 Months |
8 |
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| Famitsu Weekly scans |
> 3 Months |
5 |
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| Famitsu Xbox advertising |
> 3 Months |
1 |
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| E3: 14 images |
> 3 Months |
14 |
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| E3: 12 images |
> 3 Months |
12 |
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| E3: Images Elotrolado |
> 3 Months |
15 |
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| Dead or Alive 4 ending video |
> 3 Months |
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| The first 10 minutes: Dead or Alive 4 |
> 3 Months |
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| DOA4 videos by Ruliweb |
> 3 Months |
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| DOA4 Scans |
> 3 Months |
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| Even more Dead or Alive 4 scans |
> 3 Months |
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| Dead or Alive 4 scans |
> 3 Months |
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| Dead or Alive 4 scans |
> 3 Months |
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| Xbox 360: On japanese TV |
> 3 Months |
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| New Dead or Alive 4 scans |
> 3 Months |
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| Scans of the DOA4 japanese ads |
> 3 Months |
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| Xbox 360 games montage |
> 3 Months |
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| A few DOA4 videos |
> 3 Months |
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| DOA4: The ultimate losers fight part 3 ! |
> 3 Months |
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| DOA4: The ultimate losers fight part #2 |
> 3 Months |
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| DOA4: The ultimate losers fight |
> 3 Months |
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| DOA4: Famitsu Xbox 360 scans |
> 3 Months |
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| DOA4 direct feed gameplay |
> 3 Months |
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| DOA4: Gameplay part 3 |
> 3 Months |
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| A spartan in Dead or Alive 4 |
> 3 Months |
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| DOA4: Gameplay video part 2 |
> 3 Months |
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| DOA4: New gameplay video |
> 3 Months |
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| New Dead or Alive 4 scans |
> 3 Months |
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| X05: More DOA4 gameplay |
> 3 Months |
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| X05: Gameplay video of DOA4 |
> 3 Months |
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| TGS05: Dead Or Alive 4: 50 (!) images |
> 3 Months |
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| TGS05: 360 Games Trailer |
> 3 Months |
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| 8 Dead or Alive 4 images |
> 3 Months |
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| New Dead or Alive scans |
> 3 Months |
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| 720p Dead or Alive 4 images |
> 3 Months |
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| Dead or Alive 4 video |
> 3 Months |
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| Xbox 360 japanese games announced |
> 3 Months |
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| DOA4 Scans |
> 3 Months |
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| Dead or Alive 4 advertising |
> 3 Months |
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| E3: Op_ivy videos |
> 3 Months |
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| E3: Dead or Alive 4 images and trailer |
> 3 Months |
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| E3: Press conference videos |
> 3 Months |
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| E3: First DOA4 images ? |
> 3 Months |
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Since 1189 Days
2006-01-08 01:15:30 DOA4 is NICE in 1280x1024 :D
YEAH! at first i was a bit upset that it showed up in full screen instead of letterboxed, but the image is so nice in this mode that it has to be coming out at real 1280x1024 instead of lower resolution(1024x768?) scaled up like in the case with pgr3 or quake 4, where you can see decrease in image quality using 1280x1024 mode. DOA4 looks very sharp in this mode without much noticeable aliasing, no worse than 720p mode. good news for lcd monitor users!
anyway, this game is pretty fun and i'm really enjoying even though i'm not much of a DOA fan. going to try online battling next.
Since 1853 Days
2006-01-08 02:40:38
Also don't forget 1280x1024 is most likely the native resolution of your LCD monitor, so it would automaticly look the best at that resolution.. Any lower resolution will look blurred because of the interpolation your monitor is doing then..
If you don't know what LCD interpolation is, you can google it.. ;)
---
www.cyberwarriors.nl
Since 1189 Days
2006-01-08 03:50:02
nah, i mean it's really good and doesn't look like the others that go full in this mode. it looks like video is really output at 1280x1024 instead of being upscaled.
Still drinking
Since 1209 Days
2006-01-08 03:52:26
*Critx, don't dirty up this thread*
Carry on, this seems like good DOA4 news.
Since 1214 Days
2006-01-08 04:57:18 In reply to PlumbDrumb (2006-01-08 03:52:26)
Carry on, this seems like good DOA4 news.
And yeah I guess it would look pretty good in that high resolution...although I wouldn't know because I cant find a 360 any where....mainly because Im not looking becasue im waiting for the price to drop...so thats like close to 1080?
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What the deuce?!
Since 1189 Days
2006-01-08 05:40:04
its not that high, just cool that its not stretched or anything. wish i had a VIVO card for shot taking. you can with VIVO cards, right?
Since 1097 Days
2006-01-09 02:36:53
God bless that VGA cable then. Makes you wonder why Xbox never got one…
Still drinking
Since 1209 Days
2006-01-09 02:43:34 In reply to Terra (2006-01-09 02:36:53)
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music
Since 1214 Days
2006-01-09 02:50:29 In reply to PlumbDrumb (2006-01-09 02:43:34)
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What the deuce?!
Since 1165 Days
2006-01-11 06:43:26 In reply to Terra (2006-01-09 02:36:53)
they did, 3rd party though, they were AWESOME. you can get them on ebay for cheap nowadays.
Since 1177 Days
2006-01-12 14:55:42
hmmm is it even possible that all resolutions are native rendered and not scaled? I'm running it on VGA 1360x768 and I had a very close look yesterday... I could not see any scaling artifacts at all... it looks like pixel mapped for me!
Mr. Bad Cop Since 1186 Days
2006-01-12 18:23:04
MS has not released enough information on this.
Here is the deal: The 360 has a hardware scaling unit which takes the source material and then scales for output.
Source =>
Scalar =>
Output =>
Display
This being the case you would not expect much artifacting. e.g. With my computer GPU I can have a game rendered at 800x600 if I wish and then have the GPU output it at 1280x1024--this then avoids all of the LCD artifacting. The image is a lower resolution, but it looks the same as just switching resolutions on a CRT. So even though the 1280x1024 output has pixels ~1.5 larger than the 800x600 image it really is not an issue.
Put another way: When resizing a picture in Fireworks, PhotoShop, PaintShop Pro, etc... you do NOT need to keep an even number of pixels (e.g. 2:1, 3:1, 4:1, etc) when resizing. A picture resized from 640x480 looks as good at 353x264 (55%) as it does at 320x240 (50%).
The problem occurs when you scale the output image because you already have an image prepared for a specific pixel output and then are re-scaling it yet again (usually not on hardware designed to do it as well as the 360) and so forth. The less times you mess with the image and the fewer times it gets converted, passed through analog cables (which are already lossy to begin with) the better.
While upscaling can show artifacting, small upscaling done right is very hard to spot. PGR2 shows that a 1024x600 image looks very good at 720p. The only way to see the artifacting would be to zoom way in and look at aliased areas. As long as the image is not scaled too much it can be hard to spot. Games on a 17" and 48" set look basically the same, while in theory the 48" set increases realestate while maintaining pixel count which is the same in many ways as scaling. So scaling in of itself is not bad, at least not always.
It sounds like DoA4 may actually render at 1280x1024 and NOT scale--which is cool. Obviously most cutting edge games *will* scale because it is 30% more pixels than 1280x720.
Question: Will the 360 auto-letterbox and allow you to do 720p on your 1280x1024 LCD?
I don't have a 360 yet, and one of my criteria is that whatever I get be able to put a 720p image on my LCD. I don't have a TV and have no intention of buying an HDTV. But I do *not* want a console that scales a LOW RESOLUTION source up to my LCD. I want 720p letterboxed natively.
The funny thing is MS has not released much information about this stuff, especially specifics on the capabilities of the VGA adapter. They tell you what it supports as OUTPUTS, but they are not telling you what it is RENDERING. Who wants 1280x1024 if they are just upscaling a low quality 480p image?!
Maybe Denjinflash can answer that question, but so far so many people running in 1280x1024 in LCDs makes me think it wont do 720p on a 1280x1024 LCD which is too bad because they are perfect pixel-for-pixel if the image it letterboxed.
Since 1189 Days
2006-01-12 21:26:41
good explanation man.
so yeah, letterboxed output depends on the game pretty much. at 1280x1024 setting the dash is always scaled up to full, but when playing trailers or certain games(xbla too) it will output 720p letterboxed. the games i've tried that do output 1280x720 letterboxed in this mode are pdzero, kameo, rr6, condemned(demo), fightnight(demo), and fifa, geometry wars and all live arcade games i think except joust and others in coinop(they look very sharp though). the ones i tried that stretch it to full from what looks like 1024x768 are pgr3, quake4(demo), amped3, nbalive(demo), and another one i forgot about. these are usually the games that don't play letterboxed on a standard tv, too. doa4 looks much better and sharper at fullscreen than these so i'm thinking it's not scaled.
anyway, i think you can avoid non letterboxed stuff if you just set the mode to 1280x720 and are able to adjust picture height\width for your monitor(if your monitor auto fills screen). that way you can just adjust the picture to where it should be if there were letterboxes. i can't adjust mine so i always run in 1280x1024 mode.
Since 1097 Days
2006-01-13 23:50:06
Why the maximum resolutions are 1280x1024 and 1360x768?
Is this a limitation of Microsoft’s VGA cable or Xbox360 cannot output higher progressive-scan resolutions? (1680x1050 for example)
Since 1214 Days
2006-01-14 00:09:21
Hey is that S-Video Monster Cable really worth it if you don't have an HDTV?
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------------ Black Label Society ------------
Since 1189 Days
2006-01-14 03:07:14
theres no reason the system cant output beyond 1280x1024 and 1360x768, but those are the resolutions for lcd monitors and 16:9 lcd tvs. maybe we'll see a 1920x1080 scaling option later on.
critx, if your tv has component connection you can use that too. text and stuff is sharper with s-vdieo or component.
Still drinking
Since 1209 Days
2006-01-14 04:39:52
Monster Cable though?
They are always overpriced, yet always top quality.
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music
Since 1183 Days
2006-01-14 05:11:01
Anyone know what res works best for HALO2 on a monitor? I have left my xbox in 1280x1024 since I got the cable, but HALO looks terrible in it.
Since 1214 Days
2006-01-14 05:19:48 In reply to PlumbDrumb (2006-01-14 04:39:52)
They are always overpriced, yet always top quality.
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------------ Black Label Society ------------
Mr. Bad Cop Since 1186 Days
2006-01-14 12:05:00 In reply to Denjinflash (2006-01-12 21:26:41)
so yeah, letterboxed output depends on the game pretty much. at 1280x1024 setting the dash is always scaled up to full, but when playing trailers or certain games(xbla too) it will output 720p letterboxed. the games i've tried that do output 1280x720 letterboxed in this mode are pdzero, kameo, rr6, condemned(demo), fightnight(demo), and fifa, geometry wars and all live arcade games i think except joust and others in coinop(they look very sharp though). the ones i tried that stretch it to full from what looks like 1024x768 are pgr3, quake4(demo), amped3, nbalive(demo), and another one i forgot about. these are usually the games that don't play letterboxed on a standard tv, too. doa4 looks much better and sharper at fullscreen than these so i'm thinking it's not scaled.
Great that some games auto-letterbox... very sad news that some (like PGR3, the one game that makes me want a 360 right now!) do not.
Anyhow, thanks for testing this stuff and reporting it :D
Since 1189 Days
2006-01-15 21:08:20
yeah, i wish i had that pixel-to-pixel option, too. i have the option to change height\width(in vga), but for some reason i just can't touch height, but width. also you mean those VIVO cards, right? 6 months away?
r0ok, i guess the image just stretches, eh? same thing with crimson skies. looks ok, though.