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ACEfromRussia

ACEfromRussia
Since 734 Days

2008-08-27 23:07:00

cool

alimokrane

alimokrane
Since 1108 Days

2008-09-05 20:13:01

New Developer Diary - The Story
http://www.gametrailers.com/player/39593.html

New Music Track
http://www.tombraiderchronicles.com/headlines3504....

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BUY: TRU, POP4, FC2, TLR, IU, ToV, GoW2, Fable2, TH

RENT: SH5, ME, VP2, BK3, NarutoBB, SCVI, GAxe

2009: FF13, SC5, AW, RE5, Im Alive, Cry On, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade

alimokrane

alimokrane
Since 1108 Days

2008-09-06 10:18:36

Player Tailoring feature announced
http://www.gamasutra.com/php-bin/news_index.php?st...

This is a very good thing to have as an option for a secon play through but for my first play through, I think I will play the game the developers intended for us to play and then I can fiddle around with that for my second play :D

Very nice idea though, I like it. Combat FTL, Puzzles FTW ;)

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BUY: TRU, POP4, FC2, TLR, IU, ToV, GoW2, Fable2, TH

RENT: SH5, ME, VP2, BK3, NarutoBB, SCVI, GAxe

2009: FF13, SC5, AW, RE5, Im Alive, Cry On, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade

alimokrane

alimokrane
Since 1108 Days

2008-09-09 17:49:15

Player Tailoring Explained

Eric Lindstrom, Creative Director at Crystal Dynamics, has expanded on the three aspects behind the concept of 'Player Tailoring', a feature which will dominate game-play in Tomb Raider Underworld. The game is scheduled to release on November 21, 2008 across Europe.

"Some people in the office suggested that my next blog should be about how a simple conversation with Toby Gard resulted in a torn ligament, a splint on my left hand for three weeks, and ongoing physical therapy probably until we're done with the game.

"But seeing as I can't explain the cinematic I was acting out without spoiling the story, not to mention that the explanation makes me look pretty stupid, and you really just want to hear about the game and not my work-related injuries anyway, I'll instead talk about one of our new features: Player Tailoring. There are three aspects of Player Tailoring, as follows:

"The first aspect is about immersion. You can separately choose to display or hide the following types of meta-information: whether reticules appear on enemies during combat, whether helper buttons appear when interacts are possible, and whether training panels appear telling you how to perform new mechanics. Some people like having meta-information displayed to keep things moving along, and some people dislike the intrusion these meta-displays represent. Both types of players can have what they want.

"The second aspect is about physical challenges. Rather than having a single difficulty setting (though the game does start out with one that you can fine tune later) there are multiple settings to tailor the action elements of the game. You can set how healthy enemies are (how much damage kills them), how healthy Lara is (how much damage it takes to kill her), how much ammunition you can carry, and how quickly you have to react to saving grabs when you lose your grip.

"The reason these are broken out separately is because players define challenge differently, and everyone is interested in different types of play. For example, some players love puzzles but don't like fighting so much, so now they can turn down the health of enemies, not because they aren't up to the challenge of stronger enemies, but because they want to de-emphasize the role of combat in the experience and blow through it more quickly - just a burst of excitement and then back to the exploration and puzzles.

"But those people who want less life-threatening combat don't necessarily want an easy time exploring so they don't want a free pass with respect to making saving grabs or taking falling damage. By adjusting these four settings independently, players can adjust their experience with respect to action and danger to their taste.

"The third aspect is about mental challenges. At any point a player can call up Field Assistance and hear Lara give a hint or a task. A hint tells you, among all the different things in front of you, which would be a fruitful area to focus on. A task is something you can do that will advance you some amount. There is no concept of "When will my next hint be available?" because anytime you ask for assistance, Lara will always tell you to do something you haven't yet done.

"Why is this feature important? Just like I talked about for combat, people define and seek out challenges differently. Some people like exploring and fighting and puzzles, but if they're struggling with a puzzle, they're ready to get the answer from a FAQ file on the Internet and get moving again. Why not make that feature available in an intelligent way, in the game fiction, where you don't have to worry about reading a bunch of other spoilers while looking for the one you want?

"Not only does this feature support people who want the Tomb Raider experience but light on the puzzles, it's good for the puzzle hounds because if it weren't for Field Assistance, there's no way we could have included so many elaborate and complex puzzles.

"So by giving players the ability to control the display of meta-information, change the difficultly of individual game elements and not the game as a whole, and to access puzzle help when they wish without penalty, a whole lot of people will have a lot more fun, without anyone's choices affecting the experiences of other players. That's what Player Tailoring is about, and why it's the way of the future.

"Oh, the one thing the game will not tell you is how to get anywhere. Field Assistance will tell you what to do but not where to go or how to climb there. That's up to you. Good thing Lara has a sonar device in her PDA, which you can use to map out the ruins in detail and help you navigate. That is, if you want to. :)"
SOURCE:http://www.tombraiderchronicles.com/headlines3509....

I have to say this is pretty impressive stuff. Giving you control over how to shape the difficulty and immersion sounds super fantastic!

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BUY: TRU, POP4, FC2, TLR, IU, ToV, GoW2, Fable2, TH

RENT: SH5, ME, VP2, BK3, NarutoBB, SCVI, GAxe

2009: FF13, SC5, AW, RE5, Im Alive, Cry On, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade

Jollipop

Jollipop
Since 1061 Days

2008-09-09 19:00:50

Sounds over fiddily to me.

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Marumaro for the WIN !!

alimokrane

alimokrane
Since 1108 Days

2008-09-09 19:17:19 In reply to Jollipop (2008-09-09 19:00:50)

Posted by Jollipop
Sounds over fiddily to me.
Well you can always not do it anyway. you have the usual difficulty settings to choose from and you can completely neglect these features so I dont see the problem really :D you have the choice.

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BUY: TRU, POP4, FC2, TLR, IU, ToV, GoW2, Fable2, TH

RENT: SH5, ME, VP2, BK3, NarutoBB, SCVI, GAxe

2009: FF13, SC5, AW, RE5, Im Alive, Cry On, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade

SimonM7

SimonM7
Since 1201 Days

2008-09-09 21:10:16

This is an INCREDIBLY inspiring initiative and one I really hope (but totally know isn't the case) other devs take note of.


One of the major gripes I have with ANY game these days is that they're too bloody easy. They're built to ensure minimum frustration for people frustrated when *enemies actually try to kill you*, and meant to guide any halfwit to the end credits. Difficulty levels are crucial to games now, and making them dynamic is very smart. Silent Hill used to have settings separate for combat and puzzles, and I just dunno why that never became any sort of trend.

I feel like the matador in Ferdinand so often, and all the games do is lick my hairy flower tattooed chest. :(

ACEfromRussia

ACEfromRussia
Since 734 Days

2008-09-20 14:05:31

Yesterday I was on Eidos Moscow Summit 2008. It was cool! TR:U is AWESOME! I played Tailand "level". "Level" coz it was Epic! Epic environments and awesome grafics! No loadings. TR is now sandbox! A lot of secrets passeges in mountens and hidden dangeons with secter artifacts! HUGE pazzls!
No aliasing at all, very smooth. realistick gamma and textures. A lot of details on locations. Lot of face animations of Lara. Awesome mocap! Lara looks so hot!
Alison was there and show stunning acrobatics! We talk with her and Adam Philips. Nice folks! Alison is so sweet. Very kind and I love her english ^_____^
I am man in black)))





P.S. New IO Interactive project ROCKSSS!!!

alimokrane

alimokrane
Since 1108 Days

2008-09-20 14:19:11

We finally get to see ACE :D ADRENALINE!!!!!! .... just kidding mate! ;)

Anyway, what's the new IO Interactive project ???? Come on SPILL!!!

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BUY: TRU, POP4, FC2, TLR, IU, ToV, GoW2, Fable2, TH

RENT: SH5, ME, VP2, BK3, NarutoBB, SCVI, GAxe

2009: FF13, SC5, AW, RE5, Im Alive, Cry On, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade

ACEfromRussia

ACEfromRussia
Since 734 Days

2008-09-20 14:29:41

))))
This is new project, and I cant tell u now, coz I sign NDA. But it is very fun! all applaud when video and demo were showed)))
P.s. About TR - we find the way to get round the beta ending scipt(^_____^) and play the game further! There are lizardmen there

dcdelgado

dcdelgado
Since 1038 Days

2008-09-20 18:04:14

hmmm what would eat first the cake or _________ ;D

cool work Ace.

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Mass Effect Ascension- July '08 - Continue the Fight!!!

Bitches!!

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1300 Days

2008-09-21 07:53:42

I ate the other :D

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Mods, stop changing my SIG! I'm going to end up banning you!

dcdelgado

dcdelgado
Since 1038 Days

2008-09-21 09:11:17 In reply to LEBATO (2008-09-21 07:53:42)

:)

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Mass Effect Ascension- July '08 - Continue the Fight!!!

Bitches!!

Jollipop

Jollipop
Since 1061 Days

2008-09-21 12:28:15

There was a second cake .... ??? :\

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Marumaro for the WIN !!

dcdelgado

dcdelgado
Since 1038 Days

2008-09-21 12:30:42 In reply to Jollipop (2008-09-21 12:28:15)

Posted by Jollipop
There was a second cake .... ??? :
I wont corrupt you Joli, so err yeah there was a second cake.

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Mass Effect Ascension- July '08 - Continue the Fight!!!

Bitches!!

szaromir

szaromir
Since 934 Days

2008-09-21 12:40:37 In reply to Jollipop (2008-09-21 12:28:15)

Posted by Jollipop
There was a second cake .... ??? :
Still so young and innocent :)

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"That just happened 'cause that was awesome" - Randy Pitchford, Gearbox

ACEfromRussia

ACEfromRussia
Since 734 Days

2008-09-21 12:53:07

LOL

alimokrane

alimokrane
Since 1108 Days

2008-09-21 12:59:23

New Promo Video
http://www.youtube.com/watch?v=ntfq9C1Dtoo&eurl=ht...

Lighting is insane!! LOVE IT!

---
BUY: TRU, POP4, FC2, TLR, IU, ToV, GoW2, Fable2, TH

RENT: SH5, ME, VP2, BK3, NarutoBB, SCVI, GAxe

2009: FF13, SC5, AW, RE5, Im Alive, Cry On, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade

LEBATO

IS WRONG LEBATO - IS WRONG
Since 1300 Days

2008-09-21 19:40:39 In reply to ACEfromRussia (2008-09-21 12:53:07)

Posted by ACEfromRussia
LOL
lol indeed.

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Mods, stop changing my SIG! I'm going to end up banning you!

ACEfromRussia

ACEfromRussia
Since 734 Days

2008-09-22 12:27:03

This video is very old based on pre-alpha code and was an original internal sales trailer.

alimokrane

alimokrane
Since 1108 Days

2008-09-22 12:46:25 In reply to ACEfromRussia (2008-09-22 12:27:03)

Posted by ACEfromRussia
This video is very old based on pre-alpha code and was an original internal sales trailer.
Oh! well that's very good because if that's pre-alpha then we have nothing to worry about. I cant believe people arent more excited about this. Havent they seen the Thailand level ... BOY EPIC EPIC EPIC!!!!!

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BUY: TRU, POP4, FC2, TLR, IU, ToV, GoW2, Fable2, TH

RENT: SH5, ME, VP2, BK3, NarutoBB, SCVI, GAxe

2009: FF13, SC5, AW, RE5, Im Alive, Cry On, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade

alimokrane

alimokrane
Since 1108 Days

2008-10-06 18:55:42

Tomb Raider joins the list of games where DLC is announced before the actual game release ....... *sigh* this time however, the downloadable content is exclusive to the 360

http://www.tombraiderchronicles.com/headlines3527....

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BUY: TRU, POP4, FC2, TLR, GoW2, Fable2

RENT: SH5, ME, VP2, BK3, NarutoBB, SCVI, GAxe

2009: FF13, SC5, AW, RE5, Im Alive, Cry On, SO4, BG&E2, Bayonetta, Doom 4, LoShadow, SF4, Ninja Blade, Tales oV

ACEfromRussia

ACEfromRussia
Since 734 Days

2008-10-06 19:38:18

Finaly the talk about it!
I seen this on Eidos Moscow Summit 2008
http://i255.photobucket.com/albums/hh156/ACEfromRU...

ACEfromRussia

ACEfromRussia
Since 734 Days

2008-10-08 00:02:10

OMG! New gameplay screens! (bad quality)





and new screens and video
http://www.gamemag.ru/news/30806/

Jollipop

Jollipop
Since 1061 Days

2008-10-08 01:07:04

LOL at the screen shots.

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Marumaro for the WIN !!

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