
| Forums-> Main forum-> TOMB RAIDER UNDERWORLD Thread: << 1 ... 3 4 5 ... 9 10 >> |
| Author | Message |
| GriftGFX He can also ban your ass! Since 1178 Days |
2008-08-23 18:52:33 In reply to szaromir (2008-08-23 18:50:38) Posted by szaromir
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| szaromir Since 934 Days |
2008-08-23 19:12:02 In reply to GriftGFX (2008-08-23 18:52:33) Posted by GriftGFX
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| alimokrane Since 1108 Days |
2008-08-23 21:22:54 I am not so sure when u say it plays like anniversary more than legend when I always thought they played the same. it was level design that was different, is that what u meant ? --- |
| szaromir Since 934 Days |
2008-08-23 21:35:43 In reply to alimokrane (2008-08-23 21:22:54) Posted by alimokrane
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| alimokrane Since 1108 Days |
2008-08-23 21:37:38 In reply to szaromir (2008-08-23 21:35:43) Posted by szaromir
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| LEBATO IS WRONG Since 1300 Days |
2008-08-23 22:26:01 That looked entertaining but really, the shooting looked weak as hell, with lots of targeting issues. Tigers also looked a little unfair. --- |
| alimokrane Since 1108 Days |
2008-08-24 00:13:18 In reply to LEBATO (2008-08-23 22:26:01) Posted by LEBATO
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| KORNdog Since 582 Days |
2008-08-24 00:32:11 In reply to alimokrane (2008-08-24 00:13:18) Posted by alimokrane
anyway, i wonder when we'll see tomb raider have multiple paths through levels. i like the fact they've made the levels larger, but from that video it looked just as linear, one way to do the platforming, one way to progress. im hoping tomp raider 10 or uncharted 2 gives us multiple platforming paths to reach the same destination, it'd make the whole thing feel a lot more fresh and interesting. the only game that seems to be doing that is the new prince of persia, but even that feels kinda artificial (go left or go right) multiple options when your hanging on any given ledge would be nice... do i wanna jump to the bar, to the vine, or do i want to jump across to another ledge and progress that way etc. its the only way i can see this type of platform adventure game advancing any further. atm its kinda just following a pre-defined path through the platforming sections. you HAVE to jump to that ledge and you HAVE to jump from that ledge to the vine etc. i'd like more freedom personally. definately giving this a rent tho. |
| Jollipop Since 1061 Days |
2008-08-24 00:54:48 Korn can you tell me exactly what you would like to see refined in the combat ? --- |
| alimokrane Since 1108 Days |
2008-08-24 00:57:38 I keep repeating myself but I never thought the shooting in Tomb raider was broken. Camera perhaps needs a bit of work but other than that, I am perfectly happy. --- |
| Jollipop Since 1061 Days |
2008-08-24 00:58:30 I agree with you Alimo it seems everyone these days all they want is shooters, fuck the day that happens I will give up gaming all together. --- |
| alimokrane Since 1108 Days |
2008-08-24 00:59:55 In reply to Jollipop (2008-08-24 00:58:30) Posted by Jollipop
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| KORNdog Since 582 Days |
2008-08-24 01:15:56 In reply to alimokrane (2008-08-24 00:59:55) Posted by alimokrane
you'd think considering they have a solid platforming system in there that they'd want to bring the other elements up to that level? |
| Jollipop Since 1061 Days |
2008-08-24 01:29:26 I wouldn't take it completely out, I think they would have to leave boss battles in, otherwise it could become quite boring. --- |
| alimokrane Since 1108 Days |
2008-08-24 10:40:32 In reply to Jollipop (2008-08-24 01:29:26) Posted by KORNdog
Posted by Jollipop
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| KORNdog Since 582 Days |
2008-08-24 18:51:21 In reply to alimokrane (2008-08-24 10:40:32) Posted by alimokrane
"there no need for cover systems and 8,000 weapons, as you said, tomb raider isnt a shooter, but the shooting should have at least been adressed" you know how almost all games make refinements to their games for every sequel, they make elements better and generally make things play better as a whole... thats what they need to do. you said yourself that all the previewers complain about the combat, and thats the games problem. YOU may not see anything wrong with the combat, but obviously previewers and reviewers do (as do i), which ultimately lowers the games score come review time. so surely that element should be improved? i come across as someone with some sort of personal ventdetta against this game, but thats not why im stating my issues with it, its because i know how good the game COULD be with cetain elements improved, the series could reach the level it once did back with tomb raider 1 and 2 in terms of praise and review scores. but as it stands the devs simply dont seem to be adressing the few problems the game has ALWAYS had, and instead are just improving one aspect (platforming) yes they've added the ability to shoot while on a ledge, but the core combat is like the system in TR: legend...lacklustre at best. i dont think im alone in saying that im kinda sick of fighting the same old tigers in the same old jungle using the same old combat system. at this point i need more to make me get truely excited about a tomb raider sequel again. maybe tomb raider 10 will be the one? |
| Jollipop Since 1061 Days |
2008-08-24 20:35:55 Ok then I will ask again, what would you have different about the combat, what would you add to make it better. --- |
| szaromir Since 934 Days |
2008-08-24 22:18:26 Combat is not an essential gameplay mechanic for Tomb Raider series, hence it can stay the way it is. It's there to add some diversity and some enjoyable fast paced action between long platforming/puzzle sequences, not to have the most memorable encounters in gaming history. I'd say that in TR Anniversary for 1 minute of shooting, there was 20 minutes of platforming... In Half-life series you have plenty of platforming, and even though it's not good enough to become a separate game, it's there to bring some diversity and slower paced action (exactly like shooting in TR) - and I think it serves its purpose quite well. However, I haven't seen anyone bashing Half-Life for having platform elements that are not good enough for a platform game, because everyone is aware that it's not even supposed to be that good. Similarly, I think Tomb Raider shouldn't be bashed for its shooting elements). --- |
| alimokrane Since 1108 Days |
2008-08-24 23:21:41 KORNdog, have you played Tomb Raider Legend ? --- |
| alimokrane Since 1108 Days |
2008-08-24 23:22:55 In reply to szaromir (2008-08-24 22:18:26) Posted by szaromir
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| szaromir Since 934 Days |
2008-08-25 01:32:22 In reply to alimokrane (2008-08-24 23:21:41) I found an interesting quote on another forum, where a guy from Crustal Dynamics talks about combat (and many other things) in Underworld Posted by user
Posted by guyFromCD
Pretty cool. --- |
| GriftGFX He can also ban your ass! Since 1178 Days |
2008-08-25 05:46:54 In reply to szaromir (2008-08-23 19:12:02) Posted by szaromir
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| szaromir Since 934 Days |
2008-08-25 10:28:53 In reply to GriftGFX (2008-08-25 05:46:54) Posted by GriftGFX
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| alimokrane Since 1108 Days |
2008-08-26 11:20:35 New video with a cutscene (no sound) --- |
| alimokrane Since 1108 Days |
2008-08-27 22:42:22 New Trailer!!! --- |
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